AI Insights · Timothy · April 2024
Top 5 Slime Games iOS Performance in Finland Q1 2024
In Q1 2024, the top 5 slime games on iOS in Finland showcased varying trends in downloads, revenue, and active users. Key insights reveal notable fluctuations and growth patterns in the market.
In Q1 2024, the top 5 slime games on iOS in Finland exhibited diverse performance metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Super Slime - Black Hole Game from Supercent, Inc. had a dynamic quarter. Weekly downloads peaked mid-February at 1.7K, while weekly revenue saw fluctuations, reaching a high of $44 in early February. Active users increased significantly from 276 at the start of January to 3.7K by mid-February.
Super Slime Simulator by Dramaton LTD maintained steady downloads throughout the quarter, with a peak of 140 in early March. Revenue saw a notable increase to $91 in late February, and weekly active users grew from 464 in early January to 635 by early March.
My Talking Slimy: Super Cat 3D by Pixeland LLC showed modest performance. Revenue reached $121 in mid-February, while downloads peaked at 59 in early February. Active users increased from 46 at the start of the quarter to 77 by mid-February.
Fluid Simulation by Pavel Dobryakov had a calmer quarter with lower download numbers, peaking at 17 in late January. Revenue fluctuated, hitting $80 in early January and $25 in late February.
World of Slime Simulator Games by Solid Apps INC exhibited minimal activity, with peak downloads of 6 in late January and revenue reaching $27 in early January.
For more detailed insights and trends, visit Sensor Tower.